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| StaticCollec (sptr< Box > box, sptr< AtomGroup > atoms, vector< sptr< Interaction > > interactions=vector< sptr< Interaction > >(), vector< sptr< StateTracker > > trackers=vector< sptr< StateTracker > >(), vector< sptr< Constraint > > constraints=vector< sptr< Constraint > >()) |
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virtual void | timestep () |
| Does nothing; a no-op. More...
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void | update () |
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| Collection (sptr< Box > box, sptr< AtomGroup > atoms, vector< sptr< Interaction > > interactions=vector< sptr< Interaction > >(), vector< sptr< StateTracker > > trackers=vector< sptr< StateTracker > >(), vector< sptr< Constraint > > constraints=vector< sptr< Constraint > >(), bool should_initialize=true) |
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virtual void | initialize () |
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virtual void | set_forces (bool constraints_and_a=true) |
| Set forces. More...
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flt | degrees_of_freedom () |
| Total degrees of freedom. More...
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flt | potential_energy () |
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flt | energy () |
| Total energy, including both potential and kinetic_energy. More...
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virtual flt | temp (bool minuscomv=true) |
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virtual flt | kinetic_energy () |
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virtual flt | virial () |
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virtual flt | pressure () |
| Returns (1/d V) Σ ri dot fi where d is number of dimensions note that Interaction->pressure just returns Σ ri dot fi. More...
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sptr< Box > | get_box () |
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Vec | com () |
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Vec | com_velocity () |
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Vec | angular_momentum (const Vec &loc) |
| Shortcut to AtomGroup method of the same name. More...
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Vec | angular_momentum () |
| Shortcut to AtomGroup method of the same name. More...
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flt | gyradius () |
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virtual | ~Collection () |
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void | reset_com_velocity () |
| Shortcut to AtomGroup method of the same name. More...
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void | reset_L () |
| Shortcut to AtomGroup method of the same name. More...
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void | scale_velocities (flt scaleby) |
| Scale all velocities by a factor. More...
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void | scale_velocities_to_temp (flt T, bool minuscomv=true) |
| Scale all velocities to get to a specific temperature. More...
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void | scale_velocities_to_energy (flt E) |
| Scale all velocities to get to a specific total energy. More...
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void | add_interaction (sptr< Interaction > inter) |
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void | add_tracker (sptr< StateTracker > track) |
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void | add_constraint (sptr< Constraint > c) |
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void | add (sptr< Interaction > a) |
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void | add (sptr< StateTracker > a) |
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void | add (sptr< Constraint > a) |
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vector< sptr< Interaction > > | get_interactions () |
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A "static" Collection, that doesn't move.